MetaRecorder

Are Apogee iOS products compatible with all versions of the iPhone 6?

Yes, every Apogee iOS-compatible device (JAM, JAM 96k, MiC, MiC 96k, ONE for iPad & Mac, Duet for iPad & Mac, Quartet) has been tested on and is compatible with all versions of the iPhone 6, including:

  • iPhone 6
  • iPhone 6 Plus
  • iPhone 6s
  • iPhone 6s Plus

Are Apogee’s products compatible with iOS 9?

YES!  The following products have been tested and are fully compatible with iOS 9 (every version of 9) on iPad, iPhone or iPod touch:

  • JAM
  • JAM96k
  • MiC
  • MiC 96k
  • ONE for iPad/Mac
  • Duet for iPad/Mac
  • Quartet for iPad/Mac
  • Apogee MetaRecorder app
  • Apogee Maestro for iOS app
  • Sennheiser ClipMic Digital
  • Sennheiser MKE2 Digital

 

Apogee strongly recommends upgrading the Maestro App when using iOS 9 with the following products:

  • ONE for iPad/Mac
  • Duet for iPad/Mac
  • Quartet for iPad/Mac

To upgrade Maestro, simply tap the “App Store” Icon and go to the “Updates” tab.  If an update is necessary, Maestro will appear on the list of Apps and you will need to tap the Update box to download.

ONE for iPad & Mac input distortion on iOS 9.2 and 9.2.1 (FIXED)

If you are experiencing input distortion with your Apogee ONE on an iPhone, iPad or iPod touch running iOS 9.2 or iOS 9.2.1 our testing indicates upgrading to iOS 9.3 will resolve the issue.

The Symptoms are:

  • All ONE for iPad & Mac inputs (internal mic, external mic, and 1/4 instrument input) have crackling and clicking distortion noise on iPad, iPhone, and iPod Touch. All is fine when use with a Mac computer.
  • Inputs were fine on iOS 9.1 and earlier, and only occurred once updated to iOS 9.2 or 9.2.1
  • Noise occurs on all iOS recording apps that use the 44.1kHz or 48kHz sample rates (when record at 88.2kHz or 96kHz in apps that support it, there is no distortion)

Recommended fix for the issue: Upgrade your iOS device to iOS 9.3

Learn more about updating to the latest version of iOS: https://support.apple.com/en-us/HT204204

Why is MetaRecorder’s sample rate/bit resolution orange?

This indicates that the playback sample rate doesn’t match the Scene recording rate.

For example, if you’re recording with an input-only device such as Apogee MiC or Sennheiser ClipMic digital at 96kHz and listening through the iPhone’s headphone jack, the sample rate switches to 48kHz during playback, due to the fact that the headphone output doesn’t support the higher sample rate. Don’t worry, the recorded files are still at the higher sample rate.

MetaRecorder orange sample rate

Why doesn’t Input Monitoring work at 88.2/96kHz?

Input Monitoring will only work at 88.2/96kHz if your output device supports these sample rates. If you are using an Apogee MiC 96k or a Sennheiser ClipMic, you can record at 88.2/96kHz, but you may not be able to use input monitoring if you’re using the iDevice’s built-in output or Apple ear-buds since both of these output devices only support up to 48kHz.

The recorded file will still be at 88.2/96kHz, but when you play it back you will be listening at 44.1/48kHz. If you would like to use input monitoring while recording, you can use a lower sample-rate, such as 44.1 or 48kHz or if you would like to stay at a higher sample-rate, you can use an input/output device that supports 88.2/96kHz on input and output, such as the Apogee ONE for iPad & Mac or the Apogee Duet for iPad & Mac.

Ensure MetaRecorder records from external mic and not through earbud’s mic?

Question – When I connect my iPhone earbuds, MetaRecorder records the earbud’s mic signal. How can I listen through earbuds (or other headphone/mic headsets) while recording with an Apogee/Sennheiser input device (such as Apogee Mic , Sennheiser ClipMic digital or MKE 2 digital)?

Answer: Connect your Apple iPhone earbuds first and then connect your Apogee or Sennheiser input device. To monitor as you record, go to the ‘Settings’ tab and engage the ‘Input Monitor’ switch.

  • iOS uses the most recently connected audio device for audio I/O, so if an Apogee Mic is connected first and then a headset after, audio apps will use the headset for input and output. If the headset is connected first and then the MiC after, audio apps will use the headset for output and the MiC for input.